How do you stop projects slipping? Graham Oakes (pictured) passes on some tips from his heavy-duty project management in the computer games industry.
‘Earthquakes’ in the project portfolio
- Part 1 | Part
2
Graham Oakes
Computer games are a serious business. A game for a current-generation
console (say an Xbox or PlayStation 3) can cost $20 million
or more to build.
Even back in the mid 1990s, when my experience with the industry
began, a game could easily cost $2 million to develop. The
company I worked for had about 60 such games under development
at any one time.
More...
If you are not registered with the site, please register now to read the rest of this page.
If you are registered, please sign in to read the rest of this page.